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Welcome to Cogwatch!

—a marvel of steam, steel, and soul

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THE CITY OF COGWATCH: AN OVERVIEW

The Hiss of Progress Cogwatch wasn't built; it was engineered. It is a sprawling titan of brass and brick, anchored to the earth by massive steam-pipes and reaching for the clouds with soot-stained fingers. Here, the ticking of a clock isn't just a sound—it’s the heartbeat of civilization. In Cogwatch, your worth is measured by your output, and your survival depends on your "Specs."

The Great Transition The city has its own language. Places like Blue Haven and Turnpike District have been smoothed down by the tongues of a million workers into Bluehaven and Pikerict. It’s a city that moves too fast for formal names, where the "Grand Engineers" dictate the flow of mana and steam from the heights of Metpol, while the rest of the world hustles in the shadow of the great gears.

A Convergence of Blood and Brass Whether you are a Human chasing a promotion in the Riverbend shops, a Fae trying to remember the smell of real forests in the Turnvale quiet, or an Automaton freshly forged in the Bluehaven factories—you are part of the machine now.

The steam is rising. The gears are turning. Where do you fit into the blueprint?

CIVIC & HIGH SOCIETY

The elite, the governors, and the high-end crafters.

PIKERICT

  • The gilded heights where the air is filtered and the brass is polished. The soot of the city doesn't reach these balconies.

  • High-Class Residential, Elite Estates, Private Security.

METPOL

  • The iron pulse of Cogwatch. A frantic blend of cold bureaucracy, medical marvels, and high-brow entertainment.

  • Government Buildings, Hospital & Clinic, Theater, First Responders, Jewelry, Large Inn, Artificer, Bookshop.

RIVERBEND TOWN

  • The "High Street" where master craftsmanship meets premium coin. If it’s built well, it’s built here.

  • Tailor, Blacksmith, Potter, Furrier, Herbalist, Bookshop, Medium Inn, Tavern.

INDUSTRIAL HEART

The factories and production hubs that power the city.

BLUEHAVEN

  • The engine room of Cogwatch. A forest of chimneys smelling of sea salt, heavy steam, and fresh hops.

  • Middle-Class Residential, Factories, Fishery, Brewery, Wine Maker, General Warehousing.

MARKETPLACES & LEISURE

Where the coin flows, the dice roll, and the secrets are sold.

CROSSHILL

  • The gambler’s paradise. A district of flickering mana-signs, loud taverns, and high-stakes deals.

  •  Casino, Tavern, Brothel, Bathhouse, Barber, Herbalist, Launderer, Carpenter, Medium Inn.

MIDAVE

  • The scrappy lower-class market. Nothing here is new, but everything has a story and a price.

  • Lower-Class Residential, Small Market, General Store, Boarding House, Baker, Small Inn, Apothecary.

RESIDENTIAL SUBURBS

The quiet neighborhoods for the city’s working backbone.

TURNVALE

  • The quiet corner; a middle-class sanctuary tucked away from the roar of the factory whistles.

  • Middle-Class Residential, Family Housing, Local Parks.

RIVERBEND TURNPIKE

  • Scenic waterfront living for the busy professional. Close to the docks, but far from the grime.

  • Middle-Class Residential, Waterfront Views.

MILESTONE PASSAGE

  • The central artery of the city. High-density living for those who keep the gears of Cogwatch turning.

  •  Middle-Class Residential, High-Density Housing.

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